What Authors Think about Hypertext Authoring

Sofia Kitromili, J. Jordan, D. Millard
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引用次数: 3

Abstract

Despite significant research into authoring tools for interactive narratives and a number of established authoring platforms, there is still a lack of understanding around the authoring process itself, and the challenges that authors face when writing hypertext and other forms of interactive narratives. This has led to a monolithic view of authoring, which has hindered tool design, resulting in tools that can lack focus, or ignore important parts of the creative process. In order to understand how authors practise writing, we conducted semi-structured interviews with 20 interactive narrative authors. Using a qualitative analysis, we coded their comments to identify both processes and challenges, and then mapped these against each other in order to understand where issues occurred during the authoring process. In our previous work we were able to gather together a set of authoring steps that were relevant to interactive narratives through a review of the academic literature. Those steps were: Training/Support, Planning, Visualising/Structuring, Writing, Editing, and Compiling/Testing. In this work we discovered two additional authoring steps, Ideation and Publishing that had not been previously identified in our reviews of the academic literature - as these are practical concerns of authors that are invisible to researchers. For challenges we identified 18 codes under 5 themes, falling into 3 phases of development: Pre-production, where issues fall under User/Tool Misalignment and Documentation; Production, adding issues under Complexity and Programming Environment; and Post-production, replacing previous issues with longer term issues related to the narrative's Lifecycle. Our work shows that the authoring problem goes beyond the technical difficulties of using a system, rather it is rooted in the common misalignment between the authors' expectations and the tools capabilities, the fundamental tension between expressivity and complexity, and the invisibility of the edges of the process to researchers and tool builders. Our work suggests that a less monolithic view of authoring would allow designers to create more focused tools and address issues specifically at the places in which they occur.
作者对超文本创作的看法
尽管对交互式叙事的创作工具和许多已建立的创作平台进行了大量研究,但仍然缺乏对创作过程本身的理解,以及作者在编写超文本和其他形式的交互式叙事时所面临的挑战。这导致了创作的单一观点,这阻碍了工具设计,导致工具缺乏重点,或者忽略了创作过程的重要部分。为了了解作者是如何练习写作的,我们对20位互动叙事作家进行了半结构化的采访。使用定性分析,我们对他们的评论进行编码,以识别过程和挑战,然后将它们相互映射,以便了解在创作过程中出现的问题。在我们之前的工作中,我们能够通过对学术文献的回顾,收集一组与互动叙事相关的创作步骤。这些步骤是:培训/支持、计划、可视化/结构化、写作、编辑和编译/测试。在这项工作中,我们发现了两个额外的创作步骤,构思和出版,这在我们之前的学术文献综述中没有被发现,因为这些是作者的实际问题,而研究人员却看不见。对于挑战,我们确定了5个主题下的18个代码,分为3个开发阶段:预生产阶段,问题属于用户/工具偏差和文档;生产,增加复杂性和编程环境下的问题;后期制作,用与叙事生命周期相关的长期问题取代之前的问题。我们的工作表明,创作问题超出了使用系统的技术困难,而是植根于作者的期望和工具功能之间的普遍不一致,表达性和复杂性之间的基本紧张关系,以及研究人员和工具构建者看不到过程边缘。我们的工作表明,一个不那么单一的创作观点将允许设计师创造更集中的工具,并在问题发生的地方专门解决问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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