Augmented reality and image recognition based framework for treasure hunt games

Z. Bálint, Botond Kiss, Beáta Magyari, Károly Simon
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引用次数: 9

Abstract

The scavenger hunt and treasure hunt game categories are relatively well-known. The main idea of these games is to reach different checkpoints and execute specific tasks at these locations. There are many successful games based on this idea, like Geocaching. There are also some frameworks for building games, like Scvngr, but generally these frameworks have some disadvantages. The placement of real physical objects (“treasures”) could be expensive, GPS-based localization cannot be used inside buildings etc. The lack of generality could be a problem, as well. A general framework for the development of augmented reality-based, multiplayer adventure games is proposed. The framework can be used for creating online treasure hunt or scavenger hunt games for mobile devices. The “treasures” can be virtual 3D objects, appearing as a part of the augmented reality. The integrated image recognition support offers new possibilities in game creation and customization. GPS-based localization is combined with image recognition based localization, in this way the created applications can be used inside buildings, as well.
基于增强现实和图像识别的寻宝游戏框架
寻宝游戏和寻宝游戏相对来说比较有名。这些游戏的主要理念是到达不同的检查点并在这些地点执行特定的任务。有许多成功的游戏都是基于这一理念,如Geocaching。也有一些游戏开发框架,如Scvngr,但通常这些框架都有一些缺点。放置真实的物理对象(“宝藏”)可能会很昂贵,基于gps的定位不能在建筑物内使用等等。缺乏通用性也可能是一个问题。提出了一种开发基于增强现实的多人冒险游戏的通用框架。该框架可用于为移动设备创建在线寻宝或寻宝游戏。这些“宝藏”可以是虚拟的3D物体,作为增强现实的一部分出现。集成的图像识别支持为游戏创建和定制提供了新的可能性。基于gps的定位与基于图像识别的定位相结合,这样创建的应用程序也可以在建筑物内使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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