Experiences in Collecting 360° Video Data and Collaborating Remotely in Virtual Reality

Anna Vatanen, Heidi Spets, M. Siromaa, M. Rauniomaa, T. Keisanen
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Abstract

This paper reports on a pilot project called Remote Research and Collaboration Using VR and 360° Video (RReCo) that was carried out in late Spring 2021 at the University of Oulu, Finland. The project explored new ways of collecting, viewing and analysing video data for the purposes of engaging in remote, collaborative research on social interaction and activity. Here we share our experiences in collecting different types of video data, especially 360°, and relate those to our user experiences in analysing the data together in virtual reality. Our remote multisite data sessions were organised using software for immersive qualitative analytics, virtual reality and live streaming. In this paper, we also reflect on the similarities and differences between our data sets, especially with view to how awareness of different technical setups may help in making informed choices, and thereby increase the reliability of research on social interaction.
在虚拟现实中收集360°视频数据和远程协作的经验
本文报道了2021年春末在芬兰奥卢大学进行的一个名为“使用VR和360°视频(RReCo)的远程研究与协作”的试点项目。该项目探索了收集、查看和分析视频数据的新方法,目的是参与对社会互动和活动的远程协作研究。在这里,我们分享我们收集不同类型视频数据的经验,特别是360°,并将这些经验与我们在虚拟现实中分析数据的用户体验联系起来。我们的远程多站点数据会议是使用沉浸式定性分析、虚拟现实和实时流媒体软件组织的。在本文中,我们还反思了我们的数据集之间的异同,特别是考虑到不同技术设置的意识如何有助于做出明智的选择,从而提高社会互动研究的可靠性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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