Counterspace Games for BIWOC STEM Students

Erica Principe Cruz, Nalyn Sriwattanakomen, Jessica Hammer, Geoff F. Kaufman
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引用次数: 8

Abstract

Black, Indigenous, and other Women of Color (BIWOC) studying STEM are underrepresented in STEM and subject to its “chilly” climate; it is unsurprising that BIWOC STEM students report weaker senses of belonging and higher rates of attrition. Counterspaces, or spaces for mutual support for BIWOC at the margins of STEM, have long combated dominant STEM culture to support BIWOC to thrive and persist in STEM. Digital game design and playful interactions to counter oppression can be leveraged to create digital games that function as counterspaces for BIWOC STEM students to playfully cultivate their belonging and persistence. Our exploratory game design research aims to co-design counterspaces games with BIWOC STEM students, and here we present our initial focus group designs centered on exploring existing BIWOC counterspace practices, preliminary data and insights, and promising directions for developing game design strategies to support BIWOC belonging and persistence in STEM.
BIWOC STEM学生对抗空间游戏
学习STEM的黑人、土著和其他有色人种女性(BIWOC)在STEM中的代表性不足,并且受到其“寒冷”气候的影响;毫不奇怪,BIWOC STEM学生的归属感较弱,流失率较高。对抗空间,即在STEM边缘为BIWOC提供相互支持的空间,长期以来一直在与占主导地位的STEM文化作斗争,以支持BIWOC在STEM中茁壮成长并坚持下去。数字游戏设计和对抗压迫的有趣互动可以用来创造数字游戏,作为BIWOC STEM学生的抗衡空间,以有趣的方式培养他们的归属感和毅力。我们的探索性游戏设计研究旨在与BIWOC STEM学生共同设计对抗空间游戏,在这里我们展示了我们最初的焦点小组设计,重点是探索现有的BIWOC对抗空间实践,初步数据和见解,以及开发游戏设计策略的有希望的方向,以支持BIWOC在STEM中的归属和持久性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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