Augmented foam sculpting for capturing 3D models

M. Marner, B. Thomas
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引用次数: 30

Abstract

This paper presents a new technique to simultaneously model in both the physical and virtual worlds. The intended application domain for this technique is industrial design. A designer physically sculpts a 3D model from foam using a hand-held hot wire foam cutter. Both the foam and cutting tool are tracked, allowing the system to digitally replicate the sculpting process to produce a matching 3D virtual model. Spatial Augmented Reality is used to project visualizations onto the foam. Inspired by the needs of industrial designers, we have developed two visualizations for sculpting specific models: Target, which shows where foam needs to be removed to produce a model, and Cut Animation, which projects the paths for cuts to be made to reproduce a previous artifact. A third visualization of the wireframe of the generated model is projected onto the foam and used for verification. The final visualization employs 3D procedural textures such as a wood grain texture, providing a simulation of volumetric rendering. Volumetric rendering techniques such as this provide a more natural look that is projected onto the foam. Once the object has been modeled physically and virtually, the designer is able to annotate and paint the finished model. The system has been evaluated through a user study conducted with students from the School of Industrial Design at the University of South Australia.
增强泡沫雕刻捕捉3D模型
本文提出了一种在物理世界和虚拟世界中同时建模的新技术。该技术的预期应用领域是工业设计。设计师使用手持热丝泡沫切割器从泡沫中雕刻出3D模型。泡沫和切割工具都被跟踪,允许系统数字复制雕刻过程,以产生匹配的3D虚拟模型。空间增强现实用于将可视化投影到泡沫上。受到工业设计师需求的启发,我们开发了两种用于雕刻特定模型的可视化工具:Target,它显示了需要去除泡沫以产生模型的位置,以及Cut Animation,它预测了要制作的切割路径以复制以前的工件。生成模型的线框的第三个可视化投影到泡沫上并用于验证。最后的可视化采用了3D程序纹理,如木纹纹理,提供了一个模拟的体积渲染。像这样的体积渲染技术提供了一个更自然的外观,投射到泡沫上。一旦对对象进行了物理和虚拟建模,设计人员就能够对完成的模型进行注释和绘制。该系统通过与南澳大学工业设计学院的学生进行的用户研究进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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