Hardware assisted volume rendering of unstructured grids by incremental slicing

David M. Reed, R. Yagel, A. Law, Po-Wen Shin, N. Shareef
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引用次数: 115

Abstract

Some of the more important research results in computational science rely on the use of simulation methods that operate on unstructured grids. However, these grids, composed of a set of polyhedra, introduce exceptional problems with respect to data visualization. Volume rendering techniques, originally developed to handle rectangular grids, show significant promise for general use with unstructured grids as well. The main disadvantage of this approach, compared to isosurfaces, particles or other visualization tools is its non-interactive performance. We describe an efficient method for rendering unstructured grids that is based on incremental slicing and hardware polygon rendering. For a given view direction, the grid vertices are transformed to image space using available graphics hardware. We then incrementally compute the 2D polygon-meshes that result from letting a set of planes, parallel to the screen plane, intersect (slice) the transformed grid. Finally, we use the graphics hardware to render (interpolate-fill) the polygon-meshes and composite them in visibility order. We show that, in addition to being faster than existing methods, our approach also provides adaptive control and progressive image generation. The adaptive method provides user control to ensure that the contribution of every cell is included in the final image or to limit the number of cells that are missed.
基于增量切片的非结构化网格体绘制
计算科学中一些更重要的研究成果依赖于在非结构化网格上运行的模拟方法的使用。然而,这些网格由一组多面体组成,在数据可视化方面引入了特殊的问题。体绘制技术,最初是为了处理矩形网格而开发的,在非结构化网格的普遍应用中也显示出巨大的前景。与等值面、粒子或其他可视化工具相比,这种方法的主要缺点是其非交互性能。我们描述了一种基于增量切片和硬件多边形绘制的高效非结构化网格绘制方法。对于给定的视图方向,使用可用的图形硬件将网格顶点转换为图像空间。然后,我们增量地计算二维多边形网格,这是由一组平行于屏幕平面的平面与转换后的网格相交(切片)而产生的。最后,我们使用图形硬件对多边形网格进行渲染(插值-填充),并按可见顺序进行合成。我们表明,除了比现有方法更快,我们的方法还提供自适应控制和渐进图像生成。自适应方法为用户提供控制,以确保每个细胞的贡献都包含在最终图像中,或限制丢失的细胞数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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