Sample edge offset compensation for HEVC based 3D Video Coding

Qin Yu, Ying Chen, Li Zhang, Siwei Ma
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Abstract

In this paper, an in-loop sample edge offset compensation (SEOC) framework is proposed for High Efficiency Video Coding (HEVC) based 3D video (3D-HEVC) coding. The framework targets at improving the reconstruction quality of the depth images, especially in edge areas. In a typical 3DV system, depth images are used for synthesizing the virtual views, therefore preserving high quality depth images, especially the edge information is important. However, the ringing artifacts may be introduced at the depth edge areas due to the compression distortion of the depth images. The SEOC framework resolves this problem, after reconstruction, by identifying each edge pixel and enhancing it of the full depth image with values coded in the bitstream. Experimental results demonstrate that, compared with the original 3D-HEVC, the proposed algorithm can achieve about 6% bitrate saving on average.
基于HEVC的3D视频编码的样本边缘偏移补偿
本文提出了一种基于高效视频编码(HEVC)的三维视频(3D-HEVC)编码环内采样边缘偏移补偿(SEOC)框架。该框架旨在提高深度图像的重建质量,特别是边缘区域的重建质量。在典型的3DV系统中,采用深度图像来合成虚拟视图,因此保持高质量的深度图像,尤其是边缘信息非常重要。然而,由于深度图像的压缩失真,可能会在深度边缘区域引入环形伪影。SEOC框架解决了这一问题,在重建后,通过识别每个边缘像素,并用码流编码的值对全深度图像进行增强。实验结果表明,与原始3D-HEVC相比,该算法平均可节省6%的比特率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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