Applying Design Science Research Methodology for Development of a Mobile-Based Digital Quail Farming Guide

A. S. Shminan, Siti Nor Ain Romly, Merikan Aren, Lee Jun Choi, Wan Norizan Wan Hashim
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Abstract

This study aimed to design and develop a mobile-based digital quail farming guide for the B40 elderly group. This mobile application, known as Quaillogy, provides learning materials for basic quail farming and different topics in entrepreneurship and marketing. The underlying motivator is to provide a tool for the B40 household income elderly to learn independently at their own pace about quail farming through mobile devices. The recently increased request for quail production will benefit the target users in becoming beginner breeders and entrepreneurs. Design Science Research Methodology (DSRM) was selected as the methodology that fit the requirement of developing the mobile application. It consisted of six stages: problem identification, definition objective, design and development, demonstration, evaluation, and communication. The evaluations from experts and users' views were conducted to examine the content and user interface design. In sum, this research achieved the objectives as the evaluations showed positive feedback. Quaillogy does contribute to the elderly by offering knowledge about basic quail farming and exposing them to basic digital marketing strategy knowledge. It indirectly benefits the elderly to initiate quail farming and eventually generate side income to support the upsurge in living expenses. The findings were aligned with several Sustainable Development Goals (SDGs) of “Quality Education”, “No Poverty”, and “Decent Work and Economic Growth”. Knowledge transmission using mobile technology can provide an inclusive and equitable quality of education. At the same time, reducing income inequality and enriching economic growth can eradicate poverty. Future research may also be able to take more advantage of Quaillogy.
应用设计科学研究方法开发基于移动的数字鹌鹑养殖指南
本研究旨在为B40老年群体设计和开发基于移动的数字鹌鹑养殖指南。这款名为Quaillogy的移动应用程序提供了基本的鹌鹑养殖学习材料,以及创业和营销方面的不同主题。潜在的动机是为B40家庭收入老年人提供一个工具,让他们通过移动设备按照自己的节奏独立学习鹌鹑养殖。最近增加的鹌鹑生产需求将有利于目标用户成为初级饲养者和企业家。选择设计科学研究方法论(Design Science Research Methodology, DSRM)作为适合移动应用开发需求的方法论。它包括六个阶段:问题识别、定义目标、设计和开发、演示、评估和沟通。从专家和用户的观点进行评估,以检查内容和用户界面设计。综上所述,本研究达到了预期目的,评价呈现出正反馈。Quaillogy确实为老年人提供了基本的鹌鹑养殖知识,并让他们了解了基本的数字营销策略知识。养鹌鹑对老年人有间接的好处,并最终产生额外的收入,以支持生活费用的增加。调查结果与“优质教育”、“无贫困”和“体面工作与经济增长”等可持续发展目标相一致。利用移动技术的知识传播可以提供包容和公平的教育质量。与此同时,减少收入不平等和促进经济增长可以消除贫困。未来的研究也可以更多地利用质量学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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