Combining moving bodies with digital elements: design space between players and screens

J. Garner, Gavin Wood, S. Pijnappel, Martin Murer, F. Mueller
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引用次数: 17

Abstract

In playground games, an important part of engagement occurs in the physical space where people focus on each other's movements. In contrast, digital games often focus on engagement via a screen. By combining digital elements with playground ideas we identify new design opportunities where players are given freedom to play face-to-face. During a Game Jam workshop, we explore this design space by looking at innovative ways that digital technology can respond to movement. We find by removing the disparity between player movement and its digital representation, players can concentrate on each other and enjoy closer interaction. Through the exploration of digital elements and playground ideas, we suggest designers of movement-based games should consider the design space between the player and the screen using interactive technology to create engaging social digital play experiences.
结合移动的身体和数字元素:设计玩家和屏幕之间的空间
在操场游戏中,粘性的一个重要组成部分发生在物理空间中,人们专注于彼此的动作。相比之下,数字游戏通常侧重于通过屏幕的用户粘性。通过将数字元素与游乐场理念相结合,我们发现了新的设计机会,让玩家可以自由地面对面玩游戏。在Game Jam研讨会上,我们通过数字技术应对移动的创新方式来探索这一设计空间。我们发现,通过消除玩家移动与其数字表现之间的差异,玩家可以专注于彼此,享受更密切的互动。通过对数字元素和游乐场理念的探索,我们建议基于动作的游戏设计师应该考虑玩家和屏幕之间的设计空间,使用互动技术来创造引人入胜的社交数字游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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