{"title":"A Systematic Literature Review on Virtual Reality for Learning","authors":"Candra Kurniawan, Y. Rosmansyah, B. Dabarsyah","doi":"10.1109/ICWT47785.2019.8978263","DOIUrl":null,"url":null,"abstract":"Learning can be performed in various ways and can utilize different technologies. This paper presents a review of current and previous research to understand the use of virtual reality technology for learning. This paper used a systematic literature review (SLR) as a method. Research question (RQ) was determined in the first step. The query for searching the previous research on popular database journals was generated from previously created RQ. Popular journals included IEEE Xplore, ScienceDirect, SpringerLink, Scopus, and ACM Digital Library. Thirty-two related articles were produced from the search, then reviewed. The study concluded that there were four purposes of using virtual reality for learning, two types of devices used, and two types of user experiences.","PeriodicalId":220618,"journal":{"name":"2019 IEEE 5th International Conference on Wireless and Telematics (ICWT)","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE 5th International Conference on Wireless and Telematics (ICWT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICWT47785.2019.8978263","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
Learning can be performed in various ways and can utilize different technologies. This paper presents a review of current and previous research to understand the use of virtual reality technology for learning. This paper used a systematic literature review (SLR) as a method. Research question (RQ) was determined in the first step. The query for searching the previous research on popular database journals was generated from previously created RQ. Popular journals included IEEE Xplore, ScienceDirect, SpringerLink, Scopus, and ACM Digital Library. Thirty-two related articles were produced from the search, then reviewed. The study concluded that there were four purposes of using virtual reality for learning, two types of devices used, and two types of user experiences.
学习可以以各种方式进行,可以利用不同的技术。本文回顾了当前和以前的研究,以了解虚拟现实技术在学习中的应用。本文采用系统文献回顾法(SLR)进行研究。第一步确定研究问题(RQ)。查询流行数据库期刊的先前研究是由先前创建的RQ生成的。流行期刊包括IEEE explore、ScienceDirect、SpringerLink、Scopus和ACM Digital Library。从搜索中产生了32篇相关文章,然后进行了审查。该研究得出结论,使用虚拟现实进行学习有四个目的,使用两种类型的设备,以及两种类型的用户体验。