Saminda Sundeepa Balasuriya, Laurianne Sitbon, M. Brereton, Stewart Koplick
{"title":"How can social robots spark collaboration and engagement among people with intellectual disability?","authors":"Saminda Sundeepa Balasuriya, Laurianne Sitbon, M. Brereton, Stewart Koplick","doi":"10.1145/3369457.3370915","DOIUrl":null,"url":null,"abstract":"Social robots have been successfully used in previous research to develop social behaviours among participants with Autism Spectrum Disorder (ASD). Technology has often been found to be a contributing factor to heightened engagement in learning activities, including for people with intellectual disability. This research proposes to build on these two opportunities by exploring the potential of social robots to elicit social interaction, cooperation and engagement among groups of adults with intellectual disability. The study presented here involved observation, semi structured interviews and video analysis of six participants with intellectual disability interacting with a social robot in a series of five weekly workshops. The robot used for this study was Cozmo ©, a small AI toy robot with a vehicular appearance and movement, and animated eyes that it uses to display human emotions. Participants played games with Cozmo and took turns in controlling its movements in small groups. Through an inductive thematic analysis we identified themes of collaboration, competition, positive affect and attitudes of participants as well as the factors that affected their engagement with Cozmo. We detail characteristic behaviours within each theme. The study found that interacting with Cozmo resulted in positive affect, high engagement and collaboration. The aspects of Cozmo that had the most positive impact were the ability to play games with it and its humanlike relatable behaviour.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3369457.3370915","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
社交机器人如何激发智障人士之间的协作和参与?
社交机器人在之前的研究中已经成功地用于发展自闭症谱系障碍(ASD)参与者的社交行为。人们经常发现,技术是提高学习活动参与度的一个促进因素,包括对智障人士而言。本研究建议在这两个机会的基础上,通过探索社交机器人在智力残疾成人群体中引发社会互动、合作和参与的潜力。这里展示的研究包括观察、半结构化访谈和视频分析,六名智力残疾的参与者在一系列五周的研讨会上与社交机器人互动。本研究使用的机器人是Cozmo©,这是一个小型人工智能玩具机器人,具有车辆的外观和运动,并使用动画眼睛来显示人类的情感。参与者与Cozmo一起玩游戏,并以小组为单位轮流控制它的动作。通过归纳主题分析,我们确定了合作、竞争、积极影响和参与者态度的主题,以及影响他们参与Cozmo的因素。我们详细描述了每个主题中的特征行为。研究发现,与Cozmo互动会产生积极的影响,高参与度和协作性。Cozmo最积极的影响是玩家可以用它来玩游戏,它的行为与人类相似。
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