Deep Learning Attention-Ranked Media Space Generation for Virtual Reality Equirectangular Scene Augmentation

Joshua Bercich, Vera Chung, Xiaoming Chen
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Abstract

Virtual Reality has fastened its growth radicalising industries such as tertiary education, marketing, and entertainment. Developments in virtual world-building like the Metaverse yields challenges such as the prohibitive technical skill requirement. This work constructed a method of generating attention-ranked media spaces through deep learning as a solution to this issue mitigating unskilled demand for scene augmentation. Two segmentation tasks were addressed: true-perspective view-port media space inferencing, and gaze attention predictions for equirectangular 360-degree projections. Combining results produced ranked spaces providing multimedia implantation locations. Ablation studies assessed TranSalNet, a leading attention Transformer, for attention-saliency accounting for model pre-encoders. This was compared against U-Net for media space generation. Weak attention supervision and architecture overparameterisation limitations were addressed with modified Salient Object Subitizing and DT-Fixup algorithms respectively. These contributions yielded an overall improvement from second-best models demonstrating experimental success.
面向虚拟现实等矩形场景增强的深度学习关注度分级媒体空间生成
虚拟现实技术的发展使高等教育、营销和娱乐等行业发生了翻天覆地的变化。虚拟世界建设的发展(如Metaverse)带来了一些挑战,如令人望而却步的技术技能要求。这项工作构建了一种通过深度学习生成注意力排序媒体空间的方法,作为解决这一问题的解决方案,减轻了对场景增强的不熟练需求。解决了两个分割任务:真实视角的视口媒体空间推断,以及对等矩形360度投影的凝视注意力预测。结合结果产生了提供多媒体植入位置的排名空间。消融研究评估了TranSalNet,一个领先的注意力转换器,用于模型预编码器的注意-显著性会计。这与U-Net在媒体空间生成方面进行了比较。分别采用改进的显著目标细分算法和DT-Fixup算法解决了弱注意监督和架构过度参数化限制。这些贡献产生了从第二好的模型证明实验成功的整体改进。
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