Video Game Play: Any Association With Preteens' Cognitive Ability Test Performance?

M. Jadallah, C. S. Green, J Zhang
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引用次数: 6

Abstract

Abstract. This exploratory study examined the video gaming experience of 160 urban public-school preteen-age students as well as the association between video game play and students’ performance on a standardized cognitive ability test (CogAT), which includes verbal, quantitative, and nonverbal/spatial batteries. Overall, neither duration of play nor video game genres played had significant correlations with the CogAT measures. Similarly, when using an “extreme-groups” approach to examine relations with playing a subset of games previously linked with certain enhancements in cognitive skill (i.e., action video games), no significant effects were observed. These results are thus inconsistent with theories that predict diminished cognitive performance in children who play a great deal of video games, but they are also inconsistent with previous work suggesting possible enhancements in those who play certain types of games. The potential contribution of this null finding and an alternative explanation are discussed.
玩电子游戏与学龄前儿童的认知能力测试表现有关系吗?
摘要这项探索性研究调查了160名城市公立学校青少年学生的电子游戏体验,以及电子游戏体验与学生在标准化认知能力测试(CogAT)中的表现之间的关系,该测试包括语言、定量和非语言/空间电池。总的来说,游戏时长和电子游戏类型都与CogAT测量值没有显著相关性。同样地,当我们使用“极端群体”的方法去检查与玩之前与认知技能增强相关的游戏子集(如动作电子游戏)的关系时,我们并没有观察到显著的效果。因此,这些结果与预测大量玩电子游戏的儿童认知能力下降的理论不一致,但它们也与之前的研究结果不一致,该理论认为,玩某些类型的游戏可能会提高儿童的认知能力。讨论了这一无效发现的潜在贡献和另一种解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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