Throughput-memory footprint trade-off in synthesis of streaming software on embedded multiprocessors

Matin Hashemi, Mohammad H. Foroozannejad, S. Ghiasi
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引用次数: 8

Abstract

We study the trade-off between throughput and memory footprint of embedded software that is synthesized from acyclic static dataflow (task graph) specifications targeting distributed memory multiprocessors. We identify iteration overlapping as a knob in the synthesis process by which one can trade application throughput for its memory requirement. Given an initial processor assignment and non-overlapped task schedule, we formally present underlying properties of the problem, such as constraints on a valid iteration overlapping, maximum possible throughput, and minimum memory footprint. Moreover, we develop an effective algorithm for generation of a rich set of design points that provide a range of trade-off options. Experimental results on a number of applications and architectures validate the effectiveness of our approach.
嵌入式多处理器上流软件合成的吞吐量-内存占用权衡
我们研究了针对分布式内存多处理器的嵌入式软件的吞吐量和内存占用之间的权衡,该软件由非循环静态数据流(任务图)规范合成。我们将迭代重叠识别为合成过程中的一个旋钮,通过它可以交换应用程序吞吐量以满足其内存需求。给定初始处理器分配和非重叠任务调度,我们正式地给出问题的底层属性,例如对有效迭代重叠的约束、最大可能吞吐量和最小内存占用。此外,我们开发了一种有效的算法来生成丰富的设计点集,这些设计点提供了一系列的权衡选择。在许多应用程序和体系结构上的实验结果验证了我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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