Object Reconstruction from 2D Drawing sketch to 3D Object

Rossi Passarella, Osvari Arsalan
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引用次数: 2

Abstract

Design engineer in the early phase of building up another product is  typically using a freehand sketching to communicate or illustrate the idea in the form of orthographic projection. This orthographic projection is based on viewpoint. A translation from 2D drawing  view point to 3D models is needed to help engineer to imagine the product preview in 3D. This procedure includes a tedious, so that automation is needed. The way to deal with this reproduction issue begin straightforwardly from 2D freehand portraying, by using the camera, the 2D drawing is captured and then transferred to a Personal Computer. Inside the computer, the image is processed with  filtering to find the view point zones. The view point zone than separate to 3 zones, each zone consists of the pixel coordinate. This coordinates are used to generated and processing of 3D voxel Image according to the form of geometries. A case study is presented in order to emphasize and discuss the proposed method
对象重建从2D绘图草图到3D对象
设计工程师在构建另一种产品的早期阶段通常使用手绘草图以正射投影的形式来交流或说明想法。这种正射影是基于视点的。从2D绘图视角到3D模型的转换需要帮助工程师在3D中想象产品预览。这一过程包含了繁琐,因此需要自动化。处理这种复制问题的方法直接从2D徒手描绘开始,通过使用相机,2D绘图被捕获,然后转移到个人电脑。在计算机内部,对图像进行滤波处理以找到视点区域。将视点区比分开为3个区,每个区由像素坐标组成。该坐标用于根据几何形状生成和处理三维体素图像。为了强调和讨论所提出的方法,给出了一个案例研究
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