{"title":"ReverseCAVE experience: providing reverse perspectives for sharing VR experience","authors":"Akira Ishii, M. Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, Yoichi Ochiai","doi":"10.1145/3139468.3139482","DOIUrl":null,"url":null,"abstract":"VR games are currently becoming part of the public-space entertainment (e.g., VR amusement parks). Therefore, VR games should be attractive for not only players but also observers. However, VR with HMD is a closed experience among those who are wearing HMD, and can only be individually experienced by the specific person. We call this \"perspective gap.\" These perspective gaps exist in many situations. To address these problems, we present \"ReverseCAVE\", a system for sharing the experiences of people in VR with others (observers). As another application, it is possible to visually recognize the actual appearance of the person performing the act at the motion capture studio and the superimposed character at the same time. ReverseCAVE has four translucent screens surrounding the player. The VR environment is projected onto the screens. By this, the observer can see both the physical player and the VR environment experienced by the player simultaneously. Also, in the motion capture system, when viewing the actor from the observer outside of ReverseCAVE, the character is superimposed to the actor. This makes it look as if the actor is the actual character from the observer. We enhance the observers' experience by ReverseCAVE.","PeriodicalId":299203,"journal":{"name":"SIGGRAPH Asia 2017 VR Showcase","volume":"197 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2017 VR Showcase","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139468.3139482","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
VR games are currently becoming part of the public-space entertainment (e.g., VR amusement parks). Therefore, VR games should be attractive for not only players but also observers. However, VR with HMD is a closed experience among those who are wearing HMD, and can only be individually experienced by the specific person. We call this "perspective gap." These perspective gaps exist in many situations. To address these problems, we present "ReverseCAVE", a system for sharing the experiences of people in VR with others (observers). As another application, it is possible to visually recognize the actual appearance of the person performing the act at the motion capture studio and the superimposed character at the same time. ReverseCAVE has four translucent screens surrounding the player. The VR environment is projected onto the screens. By this, the observer can see both the physical player and the VR environment experienced by the player simultaneously. Also, in the motion capture system, when viewing the actor from the observer outside of ReverseCAVE, the character is superimposed to the actor. This makes it look as if the actor is the actual character from the observer. We enhance the observers' experience by ReverseCAVE.
虚拟现实游戏正在成为公共空间娱乐的一部分(如虚拟现实游乐园)。因此,VR游戏不仅要吸引玩家,还要吸引观察者。然而,VR with HMD对于佩戴者来说是一种封闭的体验,只能由特定的人单独体验。我们称之为“视角差距”。在许多情况下都存在这些视角差距。为了解决这些问题,我们提出了“ReverseCAVE”,这是一个与他人(观察者)分享VR体验的系统。作为另一种应用,可以在视觉上同时识别动作捕捉工作室中执行动作的人的实际外观和叠加角色。ReverseCAVE有四个半透明的屏幕围绕着玩家。虚拟现实环境被投射到屏幕上。通过这种方式,观察者可以同时看到实体玩家和玩家所经历的VR环境。此外,在动作捕捉系统中,当从ReverseCAVE外部的观察者观察演员时,角色被叠加到演员身上。这使得演员看起来好像是观察者眼中的真实角色。我们通过ReverseCAVE增强观察员的体验。