Visually-Interactive Systems: Structural Optimization of Software Development

V. Akhundov, G. Kondratenko, I. Sidenko, Y. Kondratenko
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Abstract

Visually-interactive systems development is a complex process that has the software architecture at the core. Software architecture research is trying to determine the best ways to split the system into parts, define these parts’ interaction with each other, transfer information between them, decide how these parts evolve individually, etc. The construction of the system architecture is done by defining the goals of the system, its input and output data, decomposition of the system into subsystems, components or modules, and development of its overall structure. The work aims to consider existing architectural approaches to creating visually-interactive systems, taking into account their specifications, including ways to represent game objects, work with graphical resources, optimize memory usage, rendering of textures, and 3D-models, work with artificial intelligence (AI) characters and others. Each approach will identify conditions of use, advantages and disadvantages, techniques that are organically combined with them. The work presents the results of optimizing structures of software systems based on classical approaches, analyzing the feasibility of their use in cases where the features of the visually-interactive component of these applications should be considered. The discussed approaches can be applied to most modern mobile games.
可视化交互系统:软件开发的结构优化
可视化交互系统开发是一个以软件架构为核心的复杂过程。软件架构研究试图确定将系统分割成各个部分的最佳方法,定义这些部分之间的相互作用,在它们之间传递信息,决定这些部分如何单独发展,等等。系统架构的构建是通过定义系统的目标、输入和输出数据、将系统分解为子系统、组件或模块以及开发其总体结构来完成的。这项工作的目的是考虑现有的架构方法来创建视觉交互系统,考虑到它们的规格,包括表示游戏对象的方法,使用图形资源,优化内存使用,渲染纹理,3d模型,使用人工智能(AI)角色等。每种方法都将确定使用条件、优点和缺点,以及与它们有机结合的技术。本文介绍了基于经典方法优化软件系统结构的结果,并分析了在考虑这些应用程序的可视化交互组件特征的情况下使用这些方法的可行性。上述方法适用于大多数现代手机游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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