Performance measurements for the Microsoft Kinect skeleton

M. Livingston, J. Sebastian, Zhuming Ai, Jonathan W. Decker
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引用次数: 146

Abstract

The Microsoft Kinect for Xbox 360 (“Kinect”) provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton tracker (Figure 2). These have great potential to be useful as virtual environment (VE) control interfaces for avatars or for viewpoint control. In order to determine its suitability for our applications, we devised and conducted tests to measure standard performance specifications for tracking systems. We evaluated the noise, accuracy, resolution, and latency of the skeleton tracking software. We also measured the range in which the person being tracked must be in order to achieve these values.
微软Kinect骨架的性能测量
微软Xbox 360的Kinect(“Kinect”)提供了一个方便而廉价的深度传感器,并与微软软件开发工具包一起,提供了一个骨骼跟踪器(图2)。这些都有很大的潜力,可以作为虚拟环境(VE)控制接口,用于虚拟角色或视点控制。为了确定它是否适合我们的应用,我们设计并进行了测试,以测量跟踪系统的标准性能规格。我们评估了骨骼跟踪软件的噪声、准确性、分辨率和延迟。我们还测量了被跟踪的人为了达到这些值所必须达到的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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