Adaptive rate control in object-based video coding using non-cooperative game theory

Elsayeda Youssif, M. Khedr, Shawki Shabaan, Nour El Din El Madany
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Abstract

This paper introduces a rate distortion scheme that adaptively allocates bits for objects in a video. This scheme allocates bits to objects using non-cooperative game theory. Every object is considered as a player in game where each player fights for the bits that best represent its contents. Simulations of the proposed scheme show promising results. These results show that our system has maintained the buffer at the half of its capacity with efficient bit allocation and accuracy of nearly 99.5 %.
基于非合作博弈论的对象视频编码自适应速率控制
本文介绍了一种自适应地为视频中的对象分配比特的速率失真方案。该方案利用非合作博弈理论为对象分配比特。每个对象都被认为是游戏中的一个玩家,每个玩家都在为最能代表其内容的比特而战。该方案的仿真结果令人满意。这些结果表明,我们的系统保持了缓冲容量的一半,有效的位分配和接近99.5%的准确率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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