Efficient processing of large 3D meshes

Kolja Kähler, Christian Rössl, R. Schneider, Jens Vorsatz, H. Seidel
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引用次数: 8

Abstract

Due to their simplicity triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information. In this paper we present an infrastructure for mesh decimation, geometric mesh smoothing, and interactive multiresolution editing of arbitrary unstructured triangle meshes. In particular, we demonstrate how mesh reduction and geometric mesh smoothing can be combined to provide a powerful and numerically efficient multiresolution smoothing and editing paradigm.
高效处理大型3D网格
由于它们的简单性,三角形网格经常被用来表示几何表面。它们的主要缺点是需要大量的三角形来表示光滑的表面。大量的网格简化算法已经解决了这个问题,这些算法减少了三角形的数量并近似于初始网格。分层三角形网格表示提供了以期望的分辨率访问三角形网格,而不遗漏任何信息。在本文中,我们提出了一个网格抽取、几何网格平滑和任意非结构化三角形网格的交互式多分辨率编辑的基础结构。特别是,我们展示了网格简化和几何网格平滑如何结合起来,以提供一个强大的和数字高效的多分辨率平滑和编辑范例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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