Design and development of interactive virtual assembly system for spinning machine

Xueguang Li, Penghui Li, Huizhong Hu, Dashun Zhang, F. Meng
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Abstract

The equipment structure and operation status of spinning machine were analyzed, and an interactive virtual system for spinning machines was developed. The 3D model required by the system was established by UG software, and the 3D model was optimized by 3DSMAX software. In this paper, Unity3D was chosen as the development environment of the system. According to the system functional requirements, the interactive functions of the system were developed through the C# language. The interactive function development based on gesture operation was realized by using the Kinect device. The movement of the model was controlled by recognizing the user's gesture action, the assembly process of the longitudinal drive device of the spinning machine was completed. Finally, a virtual assembly system including motion simulation function, interactive perspective function and virtual assembly function was developed. It has been verified by an example that the system has good interactivity and immersion, and effectively improved the assembly quality and design efficiency of products.
纺纱机交互式虚拟装配系统的设计与开发
分析了纺纱机的设备结构和运行状态,开发了纺纱机交互式虚拟系统。利用UG软件建立系统所需的三维模型,并利用3DSMAX软件对三维模型进行优化。本文选择Unity3D作为系统的开发环境。根据系统功能需求,通过c#语言开发了系统的交互功能。利用Kinect设备实现了基于手势操作的交互功能开发。通过识别用户的手势动作来控制模型的运动,完成纺纱机纵向驱动装置的装配过程。最后,开发了包含运动仿真功能、交互视角功能和虚拟装配功能的虚拟装配系统。通过实例验证,该系统具有良好的交互性和沉浸性,有效地提高了产品的装配质量和设计效率。
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