Is random tracking more difficult in two dimensions than one dimension?

R. Jones, R. W. Watson
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Abstract

There is conflicting evidence in the literature as to whether sensory-motor performance degrades on going from a 1D to a 2D task. We undertook a study to investigate more closely the fundamental questions: Is random tracking more difficult in 2D than in 1D? If so, is the increased difficulty due to the increased velocity or the increased dimensionality of the 2D task? The study involved 16 normal subjects tracking 2D random targets and two orthogonal 1D equivalents using a floor-mounted joystick. To investigate the speed versus dimensionality question, a version of the standard 2D task was devised which used a scaled target signal with the same average velocity and displacement as the 1D task. Tracking performance (mean absolute error) was found to degrade by 41% (p<.001) on going from the 1D to the scaled 2D task, This demonstrates that tracking is indeed more demanding in 2D than 1D and that this can be unequivocally attributed to the increased dimensionality of the 2D task. Most of the poorer performance on the 2D task could be attributed to an extra 59 ms in tracking delay and is considered most likely due to the extra degree of freedom reducing the ability of the sensory-motor system to offset inherent delays in the system by using prediction.
在二维中随机跟踪是否比在一维中更难?
关于从一维任务到二维任务是否会导致感觉-运动性能下降,文献中存在相互矛盾的证据。我们进行了一项研究,以更密切地调查基本问题:在2D中随机跟踪是否比在1D中更难?如果是这样,难度的增加是因为速度的增加还是2D任务维度的增加?这项研究涉及16名正常受试者,他们使用地板上的操纵杆跟踪二维随机目标和两个正交的一维目标。为了研究速度与维数的关系,设计了一种标准二维任务,该任务使用与一维任务相同的平均速度和位移的缩放目标信号。跟踪性能(平均绝对误差)被发现在从1D到缩放的2D任务中降低了41% (p< 0.001),这表明在2D中跟踪确实比1D要求更高,这可以明确地归因于2D任务维度的增加。大多数2D任务的较差性能可归因于额外的59毫秒跟踪延迟,并且被认为很可能是由于额外的自由度降低了感觉-运动系统通过使用预测来抵消系统固有延迟的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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