Database caching for job-level computing

H. Chiang, Ting-Han Wei, I-Chen Wu
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Abstract

This paper improves upon Job-Level (JL) computing, a general distributed computing approach. In JL computing, a client maintains the overall search tree and parcels the overall search into coarse-grained jobs, which are then each calculated by pre-existing game-playing programs. In order to support large-scale problems such as solving 7×7 killall-Go, or building opening books for 9×9 Go or Connect6, JL computing is modified so that the entire search tree is stored in a database, as opposed to simply being stored in the client process' memory. However, the time cost of accessing this database becomes a bottleneck on performance when using a large number of computing resources. This paper proposes a cache mechanism for JL search trees. Instead of the previous approach, where the entire search tree is stored in the database, we maintain parts of the search tree in the memory of the client process to reduce the number of database accesses. Our method significantly improves the performance of job operations. Assuming that each job requires 30 seconds on average, the JL application with this cache mechanism can allow for the use of 5036 distributed computing resources in parallel without database accesses becoming the performance bottleneck.
用于作业级计算的数据库缓存
本文对作业级(Job-Level, JL)计算这一通用的分布式计算方法进行了改进。在JL计算中,客户端维护整个搜索树,并将整个搜索打包成粗粒度的作业,然后由预先存在的游戏程序计算每个作业。为了支持大规模的问题,例如解决7×7 kill -Go,或者为9×9 Go或Connect6构建打开账本,JL计算被修改,以便将整个搜索树存储在数据库中,而不是简单地存储在客户端进程的内存中。但是,当使用大量计算资源时,访问该数据库的时间成本成为性能的瓶颈。提出了一种面向JL搜索树的缓存机制。与之前将整个搜索树存储在数据库中的方法不同,我们在客户端进程的内存中维护部分搜索树,以减少数据库访问次数。我们的方法显著提高了作业操作的性能。假设每个作业平均需要30秒,那么具有这种缓存机制的JL应用程序可以允许并行使用5036个分布式计算资源,而不会使数据库访问成为性能瓶颈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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