Online Chasing Problems for Regular n-Gons

H. Fujiwara, K. Iwama, Kouki Yonezawa
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Abstract

We consider a server location problem with only one server to move. If each request must be served on the exact position, there is no choice for the online player and the problem is trivial. In this paper we assume that a request is given as a region and that the service can be done anywhere inside the region. Namely, for each request an online algorithm chooses an arbitrary point in the region and moves the server there. Our main result shows that if the region is a regular n-gon, the competitive ratio of the greedy algorithm is 1/sin pi/2n for odd n and 1/sin pi/n for even n. Especially for a square region, the greedy algorithm turns out to be optimal.
常规n-Gons的在线追逐问题
我们考虑一个只有一台服务器要移动的服务器位置问题。如果每个请求都必须在准确的位置上提供服务,那么在线玩家就没有选择,问题就微不足道了。在本文中,我们假设请求是作为一个区域给出的,并且服务可以在该区域内的任何地方完成。也就是说,对于每个请求,在线算法在区域中选择一个任意点,并将服务器移动到那里。我们的主要结果表明,当区域是正则n-gon时,贪心算法的竞争比对于奇数n为1/sin /2n,对于偶数n为1/sin /n。特别是对于方形区域,贪心算法是最优的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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