A rapid hierarchical rendering technique for translucent materials

H. Jensen, Juan Buhler
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引用次数: 139

Abstract

This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradianceat the surface from the evaluation of scattering inside the material.This is done by splitting the evaluation into two passes, where the first pass consists of computing the irradiance at selected points on the surface. The second pass uses a rapid hierarchical integration technique to evaluate a diffusion approximation based on the irradiance samples. This approach is substantially faster than previous methods for rendering translucent materials, and it has the advantage that it integrates seamlessly with both scanline rendering and global illumination methods. We show several images and animations from our implementation that demonstrate that the approach is both fast and robust, making it suitable for rendering translucent materials in production.
半透明材料的快速分层渲染技术
介绍了一种高效的半透明材质双通道渲染技术。我们将表面辐照度的计算与材料内部散射的计算分离开来。这是通过将评估分为两个通道来完成的,其中第一个通道包括计算表面上选定点的辐照度。第二步使用快速分层积分技术来评估基于辐照度样本的扩散近似。这种方法比以前渲染半透明材料的方法要快得多,而且它的优点是与扫描线渲染和全局照明方法无缝集成。我们从我们的实现中展示了几个图像和动画,证明了该方法既快速又健壮,使其适合在生产中渲染半透明材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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