Technology-driven Virtual Production

Dong An
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Abstract

The “subversive” technological drive of game engines for virtual film production is gradually being valued by filmmakers. This technical advantage is manifested in the game engine’s (1) real-time rendering of final pixels (speed and image quality), (2) “post-production in advance” and multi-pipeline for project production, (3) open-source code sharing and plug-ins for VFX. Based on the advantages, this article takes the mainstream Unreal Engine (UE) and Unity as the research objects to clarify the application prospects of game engines in four aspects: digital humans with high fidelity, real-time ray tracing in complex scenes, in-camera VFX, and remote collaboration in the post-pandemic era.
技术驱动的虚拟生产
游戏引擎对虚拟电影制作的“颠覆性”技术驱动正逐渐受到电影人的重视。这种技术优势体现在游戏引擎(1)最终像素的实时渲染(速度和图像质量),(2)“提前后期制作”和项目制作的多管道,(3)VFX的开源代码共享和插件。基于其优势,本文以主流的虚幻引擎(Unreal Engine, UE)和Unity为研究对象,从高保真的数字人、复杂场景的实时光线追踪、摄像机内视觉特效、后疫情时代的远程协作四个方面阐述了游戏引擎的应用前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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