{"title":"The \"scientist game\" for learning the scientific method at primary school","authors":"E. Datteri, G. Bozzi, L. Zecca","doi":"10.17471/2499-4324/818","DOIUrl":null,"url":null,"abstract":"This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.","PeriodicalId":107523,"journal":{"name":"TD Tecnologie Didattiche","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"TD Tecnologie Didattiche","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17471/2499-4324/818","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.