Using Specularities to Recover Multiple Light Sources in the Presence of Texture

Pascal Lagger, P. Fua
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引用次数: 20

Abstract

Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular reflections appear to slide across surfaces. What is seldom demonstrated, however, is that it can be taken advantage of to address the light-source recovery problem. In this paper, we therefore show that, if 3D models of the moving objects are available or can be computed from the images, we can solve the problem without any a priori constraints on the number of sources, on their color, or on the surface albedos. Our approach involves finding local maxima in individual images, checking them for consistency across images, retaining the apparently specular ones, and having them vote in a Hough-like scheme for potential light source directions. The precise directions of the sources and their relative power are then obtained by optimizing a standard lighting model. As a byproduct we also obtain an estimate of various material parameters such as the unlighted texture and specular properties. We show that the resulting algorithm can operate in presence of arbitrary textures and an unknown number of light sources of possibly different unknown colors. We also estimate its accuracy using ground-truth data
在纹理存在的情况下,使用镜面恢复多个光源
从一组稀疏的照片中恢复多个点光源,其中未知纹理的物体可以移动是具有挑战性的。这是因为漫反射和镜面反射都在表面上滑动。然而,很少被证明的是,它可以用来解决光源恢复问题。因此,在本文中,我们表明,如果可以获得或可以从图像中计算出运动物体的三维模型,我们可以在不受光源数量、颜色或表面反照率的任何先验约束的情况下解决问题。我们的方法包括在单个图像中找到局部最大值,检查它们在图像之间的一致性,保留明显的镜面,并让它们在一个类似霍夫的方案中投票,以确定潜在的光源方向。然后通过优化标准照明模型获得光源的精确方向和相对功率。作为一个副产品,我们还获得了各种材料参数的估计,如未光照的纹理和镜面属性。我们证明了所得到的算法可以在任意纹理和未知数量的可能不同未知颜色的光源存在的情况下运行。我们还使用真实数据估计其准确性
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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