Visualization of astrophysical simulations using IDL Object Graphics

Daniel Pomarède, E. Audit, A. Brun, V. Gautard, F. Masset, R. Teyssier, B. Thooris
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引用次数: 7

Abstract

The ability to interactively visualize the complex products of three-dimensional simulations is a key aspect in the validation and verification process of numerical algorithms and frameworks. Computational astrophysics, which benefits from the rapidly increasing computing resources offered by the use of massively parallel mainframes, is a challenging play ground to scientific visualization. In this paper, we describe a graphical package developed in the framework of IDL object graphics. The requirements governing its design are defined in the context of the COAST software project which aims at providing an ensemble of enabling tools and techniques for the development and the validation of major simulation codes. This covers a wide range of applications, including cosmological formation of large-scale structures, turbulences in the interstellar medium, stellar magnetohydrodynamics, and formation of proto-planetary systems. The use of IDL object graphics provides an interactive and immersive visualization of complex scenes where various fields of different nature are entangled. Three-dimensional scalar and vector fields distributed over regular mesh grids or more complex structures such as adaptive mesh refinement data, as well as N-body systems, can be visualized in a number of different, complementary ways.
使用IDL对象图形可视化天体物理模拟
交互式可视化三维模拟复杂产品的能力是数值算法和框架验证过程中的一个关键方面。计算天体物理学受益于大规模并行大型机提供的快速增长的计算资源,是科学可视化的一个具有挑战性的领域。本文描述了一个在IDL对象图形框架下开发的图形包。控制其设计的需求是在COAST软件项目的上下文中定义的,该项目旨在为主要模拟代码的开发和验证提供支持工具和技术的集合。这涵盖了广泛的应用,包括大尺度结构的宇宙学形成、星际介质中的湍流、恒星磁流体动力学和原行星系统的形成。IDL对象图形的使用为各种不同性质的领域纠缠在一起的复杂场景提供了交互式和沉浸式的可视化。分布在规则网格网格或更复杂的结构(如自适应网格细化数据以及n体系统)上的三维标量和矢量场可以通过许多不同的互补方式进行可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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