Analysis of Single-Agent Game: Case Study using Minesweeper

Wu Tingting, Huang Shunqi, Htung Pa Pa Aung, Mohd Nor Akmal Khalid, H. Iida
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引用次数: 2

Abstract

Minesweeper is a popular single-agent puzzle video game with simple rules to play. Despite previous works that explored the complexity of the game and solving the games, limited works had been conducted to determine the reasons for its popularity and the underlying mechanisms for its entertainment values. This study is a unique take on the minesweeper game where the minesweeper attractiveness is investigated using the game refinement theory, which through the game progress model and success rate of the minesweeper game, the measures of motion in mind are derived. Such a measure has been applied to various configurations of the game, where the possible number of mines that maximizes different playing requirement of the player can be determined.
单智能体博弈分析:以扫雷为例
《扫雷》是一款流行的单代理解谜电子游戏,游戏规则简单。尽管之前的作品探索了游戏的复杂性和解决游戏的方法,但在确定其受欢迎的原因和其娱乐价值的潜在机制方面所做的工作还是有限的。本研究以扫雷游戏为研究对象,运用博弈细化理论对扫雷游戏的吸引力进行研究,通过扫雷游戏的博弈进程模型和成功率,推导出扫雷游戏的心理运动度量。这种方法已经应用于游戏的各种配置中,即能够最大化玩家不同玩法需求的地雷数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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