{"title":"3D Model Dynamic Perforation Simulation Based on Game Engine","authors":"Wenfeng Hu, Taobo Gao, Yue Li","doi":"10.1109/ICIS.2018.8466541","DOIUrl":null,"url":null,"abstract":"3D model cutting is a classic problem in computer graphics. There are many cutting algorithms in the fields of engineering, medicine, architecture, education and games. Perforation is a special cutting problem. In many video games, there are such requirements that 3D game objects are punched at any positions and any angles at running time. This paper purposes a dynamic and efficient perforation algorithm which can apply to the 3D objects in video games.","PeriodicalId":447019,"journal":{"name":"2018 IEEE/ACIS 17th International Conference on Computer and Information Science (ICIS)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE/ACIS 17th International Conference on Computer and Information Science (ICIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIS.2018.8466541","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
3D model cutting is a classic problem in computer graphics. There are many cutting algorithms in the fields of engineering, medicine, architecture, education and games. Perforation is a special cutting problem. In many video games, there are such requirements that 3D game objects are punched at any positions and any angles at running time. This paper purposes a dynamic and efficient perforation algorithm which can apply to the 3D objects in video games.