A Convergent Study on the Educational Philosophical Attributes of Game and Gamification

Joohee Park, M. O
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Abstract

This study started from the fact that I, especially as a researcher at a university, saw that students play games during breaks and talk while they are with their friends, and that games will become more and more common in our lives in the future, and that trying to understand their lives will be very helpful in finding educational meaning. By reinterpreting major philosophical and pedagogical concepts from the perspective of games and gamification, and developing a feasible lesson model by integrating each concept into the lesson, the educational properties of these concepts can be found. It can also be said to be a kind of study of game literacy. Therefore, focusing on gamification, which is one of the main features of the game, we will present the reasons for the educational philosophical attributes and conduct research that presents a multifaceted perspective that expands thinking from a convergent and humanities perspective.
游戏与游戏化的教育哲学属性趋同研究
这个研究的出发点是我,特别是作为一个大学的研究者,看到学生们在休息的时候玩游戏,和朋友在一起的时候聊天,游戏在我们未来的生活中会越来越普遍,尝试去理解他们的生活将会对找到教育意义很有帮助。通过从游戏和游戏化的角度重新诠释主要的哲学和教学概念,并通过将每个概念整合到课程中来开发可行的课程模式,可以发现这些概念的教育属性。它也可以说是一种对游戏素养的研究。因此,我们将围绕游戏化这一游戏的主要特征之一,呈现教育哲学属性的原因,并从趋同和人文的角度展开思考,呈现多方位的视角进行研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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