Stretching Schemes for Coding Frames of Panoramic Videos in Craster Parabolic Projection

Saiping Zhang, Li Li, Mengpin Qiu, Fuzheng Yang, Shuai Wan
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Abstract

Panoramic videos are spherical in nature, which further brings great challenges to deal with them. Usually they are projected to planar domain and processed as planar perspective videos. Craster parabolic projection (CPP), as a sphere-to-plane projection format, achieves approximately uniform sampling on the sphere. Without redundant pixels, it can store and represent panoramic videos effectively. However, frames in CPP format are no longer rectangular, which further violates the off-the-shelf video coding standards. In this paper, four stretching schemes are proposed for coding frames of panoramic videos in CPP. For introducing as few pixels as possible, strips are regard as the basic units. Strips in frames in different areas are stretched into rectangles in different sizes for coding. Spherical continuity, planar continuity, nearest-neighbour interpolation and Lanczos interpolation are considered in stretching respectively. Experimental results demonstrate that, compared with strips in Equi-rectangular projection (ERP) format, the proposed schemes can achieve BD-rate reductions up to 30.68% for Y, 32.68% for U and 34.13% for V, and that different schemes are well adapted for different strips.
栅格抛物线投影中全景视频编码帧的拉伸方案
全景视频本质上是球形的,这给处理带来了很大的挑战。通常将其投影到平面域,处理为平面透视视频。抛物投影(CPP)是一种球面到平面的投影格式,可以在球面上实现近似均匀的采样。无冗余像素,能有效地存储和表示全景视频。然而,CPP格式的帧不再是矩形的,这进一步违反了现成的视频编码标准。本文提出了四种基于CPP的全景视频帧编码拉伸方案。为了引入尽可能少的像素,条带被视为基本单位。帧中不同区域的条带被拉伸成不同大小的矩形进行编码。拉伸时分别考虑球面连续、平面连续、最近邻插值和Lanczos插值。实验结果表明,与等矩形投影(ERP)格式的条带相比,所提出的方案对Y、U和V的bd率分别降低了30.68%、32.68%和34.13%,并且不同的方案对不同的条带具有良好的适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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