A randomized graph-based scheme for software watermarking

L. Bento, D. Boccardo, R. Carlos, Santos Machado, J. Szwarcfiter, R. Janeiro
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引用次数: 3

Abstract

The insertion of watermarks into proprietary objects is a well-known means of discouraging piracy. It works by embedding into the object some (often surreptitious) data meant to disclose the authorship/ownership of the object. Some promising graph-based watermarking schemes to protect the intellectual property of software have been suggested in the literature, and recent efforts have been endeavored to improve their resilience to attacks. Among the pursued attributes of software watermarking solutions is the one referred to as "diversity", which is the ability to encode the intended information in many distinct forms, making it harder for an attacker to find and remove it. We introduce a graph-based scheme which achieves a high level of diversity through randomization, while admitting an efficient, linear-time implementation nonetheless.
一种基于随机图的软件水印方案
在专有物品中插入水印是一种众所周知的防止盗版的方法。它通过在对象中嵌入一些(通常是秘密的)数据来揭示对象的作者/所有权。文献中已经提出了一些有前途的基于图形的水印方案来保护软件的知识产权,并且最近已经努力提高它们对攻击的弹性。在软件水印解决方案所追求的属性中,有一个被称为“多样性”的属性,它能够以许多不同的形式对预期的信息进行编码,使攻击者更难以找到和删除它。我们介绍了一种基于图的方案,该方案通过随机化实现高水平的多样性,同时承认有效的线性时间实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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