Using usability and user experience scores to design an Augmented Reality-based Ambient Awareness interface to support spatially dispersed teams

Lisa Thomaschewski, B. Weyers, A. Kluge
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引用次数: 4

Abstract

One major determinant for the performance and productivity of teams is the temporal coordination of interdependent sub-tasks within the teamwork process. The accuracy of the temporal coordination significantly depends on whether the team member share a precise mental model of the teamwork process, which encompasses the current process state and the desired outcome. The more the assumptions of the individual team members about the current process state deviate, the less precise the temporal coordination of the team is. Looking at spatially dispersed teams, this challenge becomes even more complicated, since such teams have no naturally existing common cues, from which they can derive corresponding process relevant information. Therefore, this work presents a user-centered design approach to develop an Augmented Reality-based assistance system for the Microsoft HoloLens 1. Its goal is to support the temporal coordination of spatially dispersed teams by utilizing a method that can present information in an at-a-glance manner and helps the user to remain aware of the information without being overwhelmed or distracted by it, denoted Ambient Awareness. In order to develop a system with the highest possible team- and tasktechnology fit, we aggregated usability and user experience scores in a two-part user study with n $=$ 22 experts in the sense of a user-centered design process. To this end, we first determined the usability in a laboratory experimental setting. On the basis of the aggregated data, we identified three essential interface configuration clusters in the first step, which were evaluated subsequently according to their user experience in an online assessment. This two-step user-centered evaluation design allowed us to derive a user interface configuration that provides the highest team- and task-technology-fit under the given application-specific conditions.
使用可用性和用户体验评分来设计基于增强现实的环境感知界面,以支持空间分散的团队
团队绩效和生产力的一个主要决定因素是团队合作过程中相互依赖的子任务的时间协调。时间协调的准确性很大程度上取决于团队成员是否共享团队合作过程的精确心理模型,该模型包含当前过程状态和期望结果。单个团队成员对当前过程状态的假设偏差越大,团队的时间协调就越不精确。看看空间分散的团队,这个挑战变得更加复杂,因为这样的团队没有自然存在的公共线索,他们可以从中获得相应的过程相关信息。因此,本研究提出了一种以用户为中心的设计方法,为微软HoloLens 1开发基于增强现实的辅助系统。它的目标是通过使用一种方法来支持空间分散的团队的时间协调,这种方法可以以一种一目了然的方式呈现信息,并帮助用户保持对信息的了解,而不会被它淹没或分散注意力,称为环境感知。为了开发一个尽可能与团队和任务技术相匹配的系统,我们在以用户为中心的设计过程的意义上,与n $=$ 22名专家一起,在两部分用户研究中汇总了可用性和用户体验得分。为此,我们首先在实验室实验环境中确定了可用性。在聚合数据的基础上,我们在第一步中确定了三个基本的界面配置集群,随后在在线评估中根据其用户体验对其进行评估。这种以用户为中心的两步评估设计允许我们导出一个用户界面配置,该配置在给定的特定于应用程序的条件下提供了最高的团队和任务技术匹配度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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