Eye Movement Monitoring for Multimedia Content Ranking

R. Pinter, S. M. Cisar, L. Szedmina, Verica Bulović, A. Kovari
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引用次数: 1

Abstract

This paper provides an insight into a project focusing on how to integrate the eye tracking system into the teaching process at Subotica Tech- College of Applied Sciences. Eye tracking is generally implemented with the aim of recording the position and movement of the eyes. The position is defined through tracking the reflection of the light from the cornea and comparing the trace with the eye centre. The analysis of eye movement and position data enables the determination of how humans process visual information. Despite the uncomfortable collection mode, this eye tracking method provides less subjective data than data collected via questionnaires. Areas that implement eye tracking include medicine, marketing, education, usability research, computer games, among others. As part of their curriculum, students of Informatics are required to independently design and develop software applications, such as mobile, web or desktop applications, as well as create multimedia contents, e.g., posters or flyers. Implementing eye tracking devices offers students valuable insight into how users handle and use their created products and applications. The collected data revealed in what way users generally approached the user interface, how fast or in which order they selected the options. Such feedback could be linked directly to the application’s design quality and usability. The eye tracking system findings result in students creating improved applications, developing better designs for increased user experience, perceived by users as optimal applications. [1–5]
眼动监测多媒体内容排名
本文提供了一个关于如何将眼动追踪系统集成到Subotica技术应用科学学院的教学过程中的项目的见解。眼动追踪通常是为了记录眼睛的位置和运动。通过跟踪来自角膜的光的反射并将痕迹与眼中心进行比较来确定位置。对眼球运动和位置数据的分析可以确定人类如何处理视觉信息。尽管收集方式不舒服,但这种眼动追踪方法提供的主观数据比通过问卷收集的数据少。实施眼动追踪的领域包括医药、市场营销、教育、可用性研究、电脑游戏等。作为课程的一部分,信息学专业的学生需要独立设计和开发软件应用程序,如移动、网络或桌面应用程序,以及创建多媒体内容,如海报或传单。实施眼动追踪设备为学生提供了宝贵的洞察力,了解用户如何处理和使用他们创建的产品和应用程序。收集的数据揭示了用户通常使用用户界面的方式,他们选择选项的速度或顺序。这些反馈可以直接联系到应用程序的设计质量和可用性。通过眼动追踪系统的研究结果,学生们可以创建改进的应用程序,开发更好的设计,以增加用户体验,被用户视为最佳应用程序。(1 - 5)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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