Virtual reality-based assessment and treatment interventions for the combat-injured service member

Christopher A Rábago, Alison L Pruziner, E. R. Esposito
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Abstract

Summary form only given. This presentation will highlight clinical cases and empirical results from virtual reality (VR)-based rehabilitation programs at two military medical facilities. These programs utilize VR environments to detect and treat functional deficits often difficult to address with standard clinical methods. Injured service members seen at these facilities are often young and highly fit at the time of their injuries. Their injuries include single and multiple limb traumas such as amputation, burns, and limb salvage. Despite the severity of these injuries and associated co-morbidities, these individuals commonly set rehabilitation goals that include a return to competitive sports and/or military duty. Deficits described by these individuals, that can limit the achievement of these goals, can be difficult to detect and quantify with conventional clinical measures. Novel VR-based assessments, developed by our clinical research team, have helped identify functional deficits across multiple domains using ecologically-valid tasks. Further, VR-based treatment applications have been designed to address these deficits and progress patients toward their goals. In general, we have found that service members following traumatic brain injury, amputation, and severe limb trauma demonstrate significant increases in function with VR therapies. These VR interventions are based on well-established therapeutic techniques and can be used to promote functional interactions with challenging environments while maintaining full safeties and controls.
基于虚拟现实的战伤军人评估和治疗干预
只提供摘要形式。本次演讲将重点介绍两个军事医疗设施中基于虚拟现实(VR)的康复项目的临床案例和实证结果。这些项目利用虚拟现实环境来检测和治疗通常难以用标准临床方法解决的功能缺陷。在这些设施中看到的受伤的服役人员通常是年轻的,在受伤时身体非常健康。他们的伤害包括单肢和多肢创伤,如截肢、烧伤和残肢。尽管这些损伤的严重性和相关的合并症,这些人通常设定康复目标,包括重返竞技体育和/或军事任务。这些个体描述的缺陷可能会限制这些目标的实现,很难用传统的临床措施来检测和量化。由我们的临床研究团队开发的基于vr的新型评估,使用生态有效的任务帮助识别多个领域的功能缺陷。此外,基于vr的治疗应用已经被设计用来解决这些缺陷,并使患者朝着他们的目标前进。总的来说,我们发现创伤性脑损伤、截肢和严重肢体创伤后的服役人员在VR治疗中表现出显著的功能增强。这些虚拟现实干预措施基于成熟的治疗技术,可用于促进与具有挑战性环境的功能相互作用,同时保持充分的安全性和控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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