Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process

Jeremiah Anyi Wan Jr, Ahmad Alif bin Kamal, Shapi-ee bin Abd Rahman
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引用次数: 2

Abstract

Today, esports such as League of Legends are a popular form of competition using video games. Many researchers have conducted studies in the esports field such as player psychology, training, and physical exercise; however, those that apply quantitative techniques are still scarce. In this paper, Analytic Hierarchy Process is proposed for weighting position and skillsets of players in League of Legends. It is hypothesized by the developer that pairwise comparison can be used to derive priority scale through the judgment of experts. A questionnaire is designed to obtain pairwise comparison from players which are then used to develop the priority scale. The empirical results obtained show the weightage of position and skillset of each player. This weightage shows the priorities of certain position compared to other positions, and the priorities of skillsets needed to perform well in each position, based on their judgment. The results can be used to determine the most suitable players for each position with the right skillset quantitatively and systematically.
运用层次分析法对《英雄联盟》中玩家的位置和技能进行加权
今天,像《英雄联盟》这样的电子竞技是一种流行的电子游戏比赛形式。许多研究人员在电子竞技领域进行了研究,如玩家心理、训练和体育锻炼;然而,那些应用定量技术的仍然很少。本文采用层次分析法对《英雄联盟》中玩家的位置和技能进行加权。开发者假设两两比较可以通过专家的判断得出优先级量表。设计一份调查问卷,从玩家那里获得两两比较,然后用于开发优先级量表。得到的实证结果显示了每个球员的位置权重和技能组合。这个权重显示了某些职位与其他职位相比的优先级,以及根据他们的判断,在每个职位上表现良好所需的技能组合的优先级。结果可以用来确定最适合每个位置的球员与正确的技能,定量和系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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