The impact of real-world topic labs on student performance in CS1

Christine F. Reilly, N. D. L. Mora
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引用次数: 4

Abstract

We examine the impact of using lab exercises based on real-world topics in the CS1 course at the University of Texas - Pan American. In Fall 2010 and Spring 2011 we used drill style exercises. For Fall 2011 and Spring 2012 we created a new set of lab exercises that are based on real-world problems. In this paper we examine impact of the new lab exercises on the number of students who complete the exercises, on the students' grades on the exams, and on the final course grade. For the new lab exercises, the students are provided with an example program that contains extensive comments describing the skills targeted in that lab. Then they complete a similar program on their own. Whenever possible, we used games for the programs. When we could not devise a game exercise, we used problems that the students are likely to encounter in the real world. Sometimes we reused the same game/problem in multiple exercises. We found that many more students completed the lab exercises and the overall course performance improved when we used the new labs.
现实世界主题实验对CS1学生表现的影响
我们研究了在德克萨斯大学泛美大学CS1课程中使用基于现实世界主题的实验练习的影响。在2010年秋季和2011年春季,我们使用了演练式练习。在2011年秋季和2012年春季,我们创建了一套新的基于现实问题的实验练习。在本文中,我们考察了新的实验习题对完成习题的学生人数、学生的考试成绩和期末课程成绩的影响。对于新的实验练习,为学生提供了一个示例程序,其中包含大量描述该实验目标技能的注释。然后他们自己完成一个类似的项目。只要有可能,我们就会在节目中使用游戏。当我们无法设计游戏练习时,我们使用学生在现实世界中可能遇到的问题。有时我们会在多个练习中重复使用相同的游戏/问题。我们发现,当我们使用新的实验室时,更多的学生完成了实验练习,整个课程的表现也有所提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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