Combining Mastery Learning with Project-Based Learning in a First Programming Course: An Experience Report

M. Jazayeri
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引用次数: 32

Abstract

One of the challenges in teaching a first programming course is that in the same course, the students must learn basic programming techniques and high level abstraction abilities, and the application of those techniques and concepts in problem solving and (engineering) design. To confront this challenge, in previous years, we have included a project-based learning phase at the end of our course to encourage the acquisition of high level design and creativity. To address some of the shortcomings of our previous editions, we have recently included a mastery phase to the course. While project-based learning is suitable for teaching high-level skills that require design and creativity and prepare the students for the study of software engineering, mastery-based learning is suitable for concrete skills such as basic programming tasks. Our particular innovation is to allow students into the project phase only if they have demonstrated a minimum predefined competency level in programming. The combination of the two approaches seems to address most of the requirements of a first programming course. We present our motivation for combining the two pedagogical techniques and our experience with the course.
将掌握式学习与专案式学习结合在第一门程式设计课程:经验报告
教授第一门编程课程的挑战之一是,在同一门课程中,学生必须学习基本的编程技术和高级抽象能力,以及这些技术和概念在解决问题和(工程)设计中的应用。为了面对这一挑战,在前几年,我们在课程结束时包括了一个基于项目的学习阶段,以鼓励获得高水平的设计和创造力。为了解决我们以前版本的一些缺点,我们最近在课程中加入了精通阶段。基于项目的学习适合教授需要设计和创造力的高级技能,并为学生学习软件工程做准备,而基于掌握的学习适合于具体的技能,如基本的编程任务。我们特别的创新之处在于,只有当学生在编程方面表现出最低的预定义能力水平时,才允许他们进入项目阶段。这两种方法的结合似乎解决了第一个编程课程的大部分要求。我们提出了将这两种教学方法结合起来的动机和我们在课程中的经验。
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