Governing Esports: Public Policy, Regulation and the Law

E. Windholz
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引用次数: 3

Abstract

Esport is an enigma – at once a sport; technological innovation; and profit maximizing business. As a sport, it has much in common with traditional sports. It has leagues and franchises, teams and skilled players, competitions, sponsors, broadcasters and, at the elite level, significant prize money and all the risks that come with it. As a technological innovation, it has created new markets and value networks outside the control of sports’ traditional hegemony. And while many sports today generate significant revenues, esports differ because of the primacy of its profit motive. Unlike traditional sports, it does not see itself as the custodian of artefacts of great socio-cultural importance. This gives rise to a plethora of governance, policy, regulatory and legal issues. This article examines these issues through the lens of regulatory scholarship. Regulatory scholarship provides a valuable framework for examining why governments regulate in the form in which they regulate. Regulatory theory looks behind governments’ stated public interest purposes to examine the impact private interests, institutional parameters, and ideational currents have on the regulatory endeavour. Regulatory scholarship enables us to look beyond traditional doctrinal law to debate the many complex issues and multiple perspectives inherent in the phenomena that is esports.
管理电子竞技:公共政策,法规和法律
电子竞技是一个谜——它既是一项运动;技术创新;和利润最大化的业务。作为一项运动,它与传统体育有很多共同之处。它有联赛和特许经营权,有球队和熟练的球员,有比赛,有赞助商,有转播商,在精英层面上,还有巨额奖金和随之而来的所有风险。作为一项技术创新,它在体育传统霸权的控制之外创造了新的市场和价值网络。虽然如今许多体育项目都能产生可观的收入,但电子竞技的不同之处在于其盈利动机的首要地位。与传统体育不同,它并不认为自己是具有重大社会文化意义的人工制品的保管人。这就产生了大量的治理、政策、监管和法律问题。本文通过监管学术的视角来审视这些问题。监管学术提供了一个有价值的框架来研究为什么政府会以他们监管的形式进行监管。监管理论从政府公开的公共利益目的背后审视私人利益、制度参数和观念潮流对监管努力的影响。监管学术使我们能够超越传统的理论法律,讨论电子竞技现象中固有的许多复杂问题和多种观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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