Effects of Self-Experience and Situational Awareness on Empathic Help to Virtual Agents

J. Morita, Yuna Kano
{"title":"Effects of Self-Experience and Situational Awareness on Empathic Help to Virtual Agents","authors":"J. Morita, Yuna Kano","doi":"10.1145/3527188.3561938","DOIUrl":null,"url":null,"abstract":"What factors induce human empathy for virtual agents? To explore this question, we examined the relationship between humans and agents through the inverted cyberball game, wherein a participant is able to help an ostracized agent. In particular, this study attempted to distinguish factors of self-experience from situational awareness as the basis for empathy. In one scenario, participants completed a pre-task in which they had the same experience as the ostracized agent, while in another scenario, participants just observed ostracizing relations between three agents. As a result, self-experience with the pre-task did not influence the occurrence of helping behavior for the ostracized agent in the main task. Rather, the factor inducing the helping behavior was whether the participants noticed the ostracizing relations. This attentiveness was also associated with an empathetic trait, measured as the empathy quotient (EQ). From these results, we concluded that empathy is an ability to adopt others’ perspectives, even without direct or first-hand experience with others’ pain.","PeriodicalId":179256,"journal":{"name":"Proceedings of the 10th International Conference on Human-Agent Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 10th International Conference on Human-Agent Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3527188.3561938","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

What factors induce human empathy for virtual agents? To explore this question, we examined the relationship between humans and agents through the inverted cyberball game, wherein a participant is able to help an ostracized agent. In particular, this study attempted to distinguish factors of self-experience from situational awareness as the basis for empathy. In one scenario, participants completed a pre-task in which they had the same experience as the ostracized agent, while in another scenario, participants just observed ostracizing relations between three agents. As a result, self-experience with the pre-task did not influence the occurrence of helping behavior for the ostracized agent in the main task. Rather, the factor inducing the helping behavior was whether the participants noticed the ostracizing relations. This attentiveness was also associated with an empathetic trait, measured as the empathy quotient (EQ). From these results, we concluded that empathy is an ability to adopt others’ perspectives, even without direct or first-hand experience with others’ pain.
自我体验和情境意识对虚拟代理人共情帮助的影响
哪些因素会诱发人类对虚拟代理的同情?为了探索这个问题,我们通过倒置的网络球游戏来研究人类和代理之间的关系,其中参与者能够帮助被排斥的代理。特别是,本研究试图区分自我体验因素和情境意识因素作为共情的基础。在一个场景中,参与者完成了一个前任务,在这个任务中,他们与被排斥的行为者有相同的经历,而在另一个场景中,参与者只观察三个行为者之间的排斥关系。结果表明,前任务的自我体验不影响被排斥主体在主任务中帮助行为的发生。相反,诱导帮助行为的因素是参与者是否注意到排斥关系。这种注意力还与一种同理心特质有关,用同理心商数(EQ)来衡量。从这些结果中,我们得出结论,同理心是一种接受他人观点的能力,即使没有直接或亲身经历他人的痛苦。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信