Predicting skill from gameplay input to a first-person shooter

David Buckley, Ke Chen, Joshua D. Knowles
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引用次数: 18

Abstract

One way to make video games more attractive to a wider audience is to make them adaptive to players. The preferences and skills of players can be determined in a variety of ways, but should be done as unobtrusively as possible to keep the player immersed. This paper explores how gameplay input recorded in a first-person shooter can predict a player's ability. As these features were able to model a player's skill with 76% accuracy, without the use of game-specific features, we believe their use would be transferable across similar games within the genre.
从第一人称射击游戏的玩法输入中预测技能
让电子游戏对更广泛用户更具吸引力的一种方法是让它们适应玩家。玩家的偏好和技能可以通过各种方式决定,但应该尽可能不引人注目,以保持玩家沉浸其中。本文探讨了第一人称射击游戏中记录的玩法输入如何预测玩家的能力。因为这些功能能够以76%的准确率模拟玩家的技能,而无需使用特定于游戏的功能,我们相信它们的使用将能够在同一类型的类似游戏中进行转移。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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