Sport heritage in VR: Real tennis case study

R. Gaugne, Jean-Baptiste Barreau, Pierre Duc-Martin, Elen Esnault, V. Gouranton
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引用次数: 5

Abstract

Traditional Sports and Games (TSG) are as varied as human cultures. Preserving knowledge of these practices is essential as they are an expression of intangible cultural heritage as emphasized by UNESCO (General Conference of United Nations Educational, Scientific and Cultural Organization, at its 25th session, 1989). With the increasing development of virtual reconstructions in the domain of Cultural Heritage, and thank to advances in the production and 3D animation of virtual humans, interactive simulations and experiences of these activities have emerged to preserve this intangible heritage. We propose a methodological approach to design an immersive reconstitution of a TSG in Virtual Reality, with a formalization of the elements involved in such a reconstitution and we illustrate this approach with the example of real tennis. Real tennis is a racket sport that has been played for centuries and is considered the ancestor of tennis. It was a very popular sport in Europe during the Renaissance period, practiced by every layer of the society. It is still practiced today in few courts in world, especially in France, United Kingdom, Australia and USA. It has been listed in the Inventory of Intangible Cultural Heritage in France since 2012.
VR中的体育遗产:真实网球案例研究
传统体育和游戏(TSG)与人类文化一样丰富多彩。保存这些习俗的知识至关重要,因为它们是教科文组织(联合国教育、科学及文化组织大会,1989年第25届会议)所强调的非物质文化遗产的一种表现形式。随着虚拟重建在文化遗产领域的日益发展,以及虚拟人的制作和3D动画的进步,这些活动的交互式模拟和体验已经出现,以保护这一非物质遗产。我们提出了一种在虚拟现实中设计沉浸式重构TSG的方法,并对重构中涉及的元素进行了形式化,并以真实网球为例说明了这种方法。真正的网球是一项球拍运动,已经进行了几个世纪,被认为是网球的祖先。在欧洲文艺复兴时期,这是一项非常流行的运动,社会各阶层都在练习。今天在世界上仍有少数法院实行,特别是在法国,英国,澳大利亚和美国。2012年被列入法国非物质文化遗产名录。
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