Adaptive jitter buffer management: a game theoretic approach

P. Chandran, Chelpa Lingam
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Abstract

Network impairments like delay and jitter significantly affect the quality of voice over internet protocol (VoIP) calls. The main challenge is the synchronous playout of voice packets at the receiver side in face of varying jitter. This is typically solved using a jitter buffer so that the playout time of received packets can be delayed to accommodate late packets. In this paper, we propose a game theoretic approach to solve the trade-off between additional buffer delay and buffer scaling. We formulate the model as a zero-sum game between players, i.e., the playout scheduler and buffer manager, to adaptively adjust buffer size according to the buffer delay of the packets and is solved using uncertainty principle of game theory. Experimental results show that the proposed model allocates optimal buffer space with lowest late loss rate when compared with other algorithms.
自适应抖动缓冲管理:一种博弈论方法
延迟和抖动等网络缺陷严重影响了网络协议(VoIP)通话的语音质量。主要的挑战是在接收端面对不同的抖动时语音数据包的同步播放。通常使用抖动缓冲来解决这个问题,这样接收到的数据包的播放时间就可以延迟,以适应延迟的数据包。在本文中,我们提出了一个博弈论的方法来解决额外的缓冲延迟和缓冲缩放之间的权衡。我们将该模型描述为播放调度程序和缓冲区管理器之间的零和博弈,根据数据包的缓冲延迟自适应调整缓冲区大小,并利用博弈论的不确定性原理进行求解。实验结果表明,与其他算法相比,该模型能以最低的延迟损失率分配最优的缓冲空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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