AVATAR: Contribution to Human-Computer interaction processes through the adaptation of semi-personalized virtual agents

L. F. Guerrero-Vásquez, Dennys X. Landy-Rivera, J. Bravo-Torres, M. López-Nores, Renato Castro-Serrano, P. E. Vintimilla-Tapia
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引用次数: 6

Abstract

In this article a process of animation of 3D models is proposed to transform them into virtual agents or avatars with the possibility of being used in Human-Computer interaction processes. The resulting virtual agents have been adapted as tools that serve as a starting point for the development of real-time interaction algorithms. The characteristics of the generated tools allows to deepen in techniques of machine learning and artificial intelligence, endowing to the virtual agents of movements with natural and real characteristics. It is possible to use them as puppets, capturing the movements of a person and transferring them to the animation; it is also possible to program specific sequences whose interaction processes are completely determined. Finally, the idea of developing algorithms involving artificial intelligence combined with human intelligence to improve interaction processes is proposed.
AVATAR:通过半个性化的虚拟代理对人机交互过程的贡献
本文提出了一种三维模型的动画化过程,将其转化为虚拟的代理或化身,使其有可能用于人机交互过程。由此产生的虚拟代理已被改编为工具,作为开发实时交互算法的起点。生成的工具的特性允许深化机器学习和人工智能技术,赋予运动的虚拟代理具有自然和真实的特征。可以将它们用作木偶,捕捉人的动作并将其转移到动画中;也可以对其相互作用过程完全确定的特定序列进行编程。最后,提出了开发人工智能与人类智能相结合的算法来改进交互过程的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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