The “Standard Model” of CALL Learning Design

Michael W. Marek, W. Wu
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Abstract

This chapter defines a standard model of CALL (i.e., a compilation of fundamental theories and practices that should always be considered when creating a learning design for computer-assisted language learning [CALL]). The “Standard Model of Physics,” which is the widely accepted understanding of how the universe's fundamental particles and forces operate, inspired the CALL model. The authors recommend that the following concepts be considered the foundational components of the “Standard Model of CALL,” which should shape the CALL environment: (1) reverse engineering of learning requirements from outcome goals, (2) affordance-based learning design, (3) constructivism embodied in student-centered active learning, (4) communicative language theory (CLT), (5) authentic learning materials and experiences, (6) incremental learning, (7) task-based learning, (8) gamification, and (9) long-term use via curriculum integration. They collectively form a foundation and framework for common elements that all CALL design should consider.
CALL学习设计的“标准模式
本章定义了计算机辅助语言学习的标准模型(即,在创建计算机辅助语言学习[CALL]的学习设计时应始终考虑的基本理论和实践的汇编)。“物理学标准模型”是对宇宙基本粒子和力如何运作的广泛接受的理解,它启发了CALL模型。作者建议将以下概念视为“CALL的标准模型”的基本组成部分,它们应该塑造CALL环境:(1)基于结果目标的学习需求逆向工程;(2)基于能力的学习设计;(3)以学生为中心的主动学习中体现的建构主义;(4)交际语言理论(CLT);(5)真实的学习材料和经验;(6)增量学习;(7)基于任务的学习;(8)游戏化;(9)通过课程整合的长期使用。它们共同构成了所有CALL设计都应该考虑的公共元素的基础和框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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