GPSA: A Graph Processing System with Actors

Jianhua Sun, D. Zhou, Hao Chen, Cheng Chang, Zhiwen Chen, Wentao Li, Ligang He
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引用次数: 3

Abstract

Due to the increasing need to process the fast growing graph-structured data (e.g. Social networks and Web graphs), designing high performance graph processing systems becomes one of the most urgent problems facing systems researchers. In this paper, we introduce GPSA, a single-machine graph processing system based on an actor computation model inspired by the Bulk Synchronous Parallel(BSP) computation model. GPSA takes advantage of actors to improve the concurrency on a single machine with limited resource. GPSA improves the conventional BSP computation model to fit in the actor programming paradigm by decoupling the message dispatching from the computation. Furthermore, we exploit memory mapping to avoid explicit data management to improve I/O performance. Experimental evaluation shows that our system outperforms existing systems by 2x-6x in processing large-scale graphs on a single system.
GPSA:一个具有actor的图形处理系统
由于处理快速增长的图结构数据(如社交网络和Web图)的需求日益增加,设计高性能的图处理系统成为系统研究人员面临的最紧迫问题之一。本文介绍了受批量同步并行(Bulk Synchronous Parallel, BSP)计算模型启发的基于行动者计算模型的单机图形处理系统GPSA。GPSA利用actor来提高资源有限的单个机器上的并发性。GPSA改进了传统的BSP计算模型,通过将消息调度与计算解耦来适应参与者编程范式。此外,我们利用内存映射来避免显式的数据管理,以提高I/O性能。实验评估表明,我们的系统在单个系统上处理大规模图形的性能比现有系统高2 -6倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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