Virtual Worlds – A Legal Post-Mortem Account

Edina Harbinja
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引用次数: 5

Abstract

This paper addresses the lack of legal literature in the area of death and virtual worlds. It sheds light on the legal status of different in-game assets, assessing whether these could fit within the notions of property or other relevant legal concepts such as intellectual property, usufruct, or easements. Having determined this, the paper goes on to explore the possibilities regarding the transmission of these assets on death. The author does not share views of a great portion of the legal literature arguing for recognition of "virtual property" as a concept. Rather, this paper proposes an alternative solution in order to reconcile different interests arising in VWs; primarily, those of developers and players. Recognising a phenomenon of consitutionalisation of VWs, this article suggests a solution in the form of servitudes (usufruct). Virtual usufruct is herein conceived as player's entitlement to use the VW account and profit from it, if applicable. It is suggested that the entitlement to use the account expires on death, but that it allows a player's personal representative/executor to gain access to the account and extract any possible monetary value. This solution would enable players to take more control over their virtual assets and heirs to potentially benefit from valuable VW accounts.
虚拟世界——法律的事后分析
本文解决了在死亡和虚拟世界领域缺乏法律文献的问题。它阐明了不同游戏内资产的法律地位,评估这些资产是否符合财产概念或其他相关法律概念,如知识产权、收益权或地役权。在确定了这一点之后,本文继续探讨有关死亡时这些资产转移的可能性。作者不同意大部分主张承认“虚拟财产”概念的法律文献的观点。相反,本文提出了一种替代解决方案,以协调大众汽车产生的不同利益;首先是开发者和玩家。认识到大众汽车的一种情境化现象,本文提出了一种以奴役(用益物权)形式的解决方案。虚拟收益权是指玩家使用大众账号并从中获利的权利(如适用)。建议玩家在死亡后使用该账户的权利就会失效,但它允许玩家的个人代表/遗嘱执行人访问该账户并提取任何可能的货币价值。这一解决方案将使玩家能够更好地控制自己的虚拟资产和继承人,从而潜在地从有价值的大众账户中获益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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