ToF-sensors: New dimensions for realism and interactivity

A. Kolb, E. Barth, R. Koch
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引用次数: 67

Abstract

A growing number of applications depend on accurate and fast 3D scene analysis. Examples are object recognition, collision prevention, 3D modeling, mixed reality, and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time- consuming and expensive part of such systems. A lower-priced, fast and robust alternative for distance measurements are time-of-flight (ToF) cameras. Recently, significant improvements have been made in order to achieve low-cost and compact ToF-devices, that have the potential to revolutionize many fields of research, including computer vision, computer graphics and human computer interaction (HCI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become "ubiquitous geometry devices" for gaming, web-conferencing, and numerous other applications. This paper will give an account of some recent developments in ToF-technology and will discuss applications of this technology for vision, graphics, and HCI.
tof传感器:现实性和交互性的新维度
越来越多的应用程序依赖于准确和快速的3D场景分析。例如物体识别、碰撞预防、3D建模、混合现实和手势识别。通过图像分析或激光扫描技术估算距离图仍然是这类系统中耗时且昂贵的一部分。飞行时间(ToF)相机是一种价格更低、速度更快、功能更强大的距离测量替代方案。最近,为了实现低成本和紧凑的tof设备,已经进行了重大改进,这有可能彻底改变许多研究领域,包括计算机视觉,计算机图形学和人机交互(HCI)。这些技术开始对研究和商业应用产生影响。然而,即将到来的一代ToF传感器将更加强大,并有可能成为游戏、网络会议和许多其他应用的“无处不在的几何设备”。本文将介绍tof技术的一些最新发展,并讨论该技术在视觉、图形和HCI方面的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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